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Showing posts from May, 2014

GL_TRIANGLE_FAN Example In OpenGl

#include <GL/glut.h>       void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,0.0); glBegin(GL_TRIANGLE_FAN); glVertex3f(0.1, 0.1,0.0); glVertex3f(0.6, 0.1,0.0); glVertex3f(0.8,0.3,0.0); glVertex3f(0.6,0.6,0.0); glVertex3f(0.1,0.6,0.0); glVertex3f(0.0,0.3,0.0); glEnd(); glFlush(); } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D"); glutDisplayFunc(display); init(); glutMainLoop(); }

GL_POLYGON Example In OpenGl

#include <GL/glut.h>       void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,0.0); glBegin(GL_POLYGON); glVertex3f(0.1, 0.1,0.0); glVertex3f(0.6, 0.1,0.0); glVertex3f(0.8,0.3,0.0); glVertex3f(0.6,0.6,0.0); glVertex3f(0.1,0.6,0.0); glVertex3f(0.0,0.3,0.0); glEnd(); glFlush(); } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D"); glutDisplayFunc(display); init(); glutMainLoop(); }

GL_QUAD_STRIP Example In OpenGl

#include <GL/glut.h>       void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,0.0); glBegin(GL_QUAD_STRIP); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.2,0.4,0.0); glVertex3f(0.8,0.4,0.0); glVertex3f(0.2,0.8,0.0); glVertex3f(0.8,0.8,0.0); glEnd(); glFlush(); } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D"); glutDisplayFunc(display); init(); glutMainLoop(); }

GL_QUADS Example In OpenGl

#include <gl glut.h="">          void display() { glClear(GL_COLOR_BUFFER_BIT);  glColor3f(1.0,1.0,0.0); glBegin(GL_QUADS); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.6,0.4,0.0); glVertex3f(0.4,0.4,0.0); glVertex3f(0.4,0.6,0.0); glVertex3f(0.6,0.6,0.0); glVertex3f(0.8,0.8,0.0); glVertex3f(0.2,0.8,0.0); glEnd(); glFlush();  } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D");  glutDisplayFunc(display); init(); glutMainLoop(); }

GL_TRIANGLES Example In OpenGl

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#include <GL/glut.h>       void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,0.0); glBegin(GL_TRIANGLES); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.2, 0.5,0.0); //glVertex3f(0.8, 0.5,0.0); //glVertex3f(0.2, 0.8,0.0); //glVertex3f(0.8, 0.8,0.0); glEnd(); glFlush(); } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D"); glutDisplayFunc(display); init(); glutMainLoop(); }

GL_TRIANGLE_STRIP Example In OpenGl

#include <GL/glut.h>          void display() { glClear(GL_COLOR_BUFFER_BIT);  glColor3f(1.0,1.0,0.0); glBegin(GL_TRIANGLE_STRIP); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.2, 0.5,0.0); glVertex3f(0.8, 0.5,0.0); glVertex3f(0.2, 0.8,0.0); glVertex3f(0.8, 0.8,0.0); glEnd(); glFlush();  } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D");  glutDisplayFunc(display); init(); glutMainLoop(); }

GL_LINE_LOOP Example In OpenGl

#include <GL/glut.h>       void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,0.0); glBegin(GL_LINE_LOOP); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.2, 0.5,0.0); glVertex3f(0.8, 0.5,0.0); glVertex3f(0.2, 0.8,0.0); glVertex3f(0.8, 0.8,0.0); glEnd(); glFlush(); } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D"); glutDisplayFunc(display); init(); glutMainLoop(); }

GL_LINE_STRIP Example In OpenGl

#include <GL/glut.h>          void display() { glClear(GL_COLOR_BUFFER_BIT);  glColor3f(1.0,1.0,0.0); glBegin(GL_LINE_STRIP); glVertex3f(0.2, 0.2,0.0); glVertex3f(0.8, 0.2,0.0); glVertex3f(0.2, 0.5,0.0); glVertex3f(0.8, 0.5,0.0); glVertex3f(0.2, 0.8,0.0); glVertex3f(0.8, 0.8,0.0); glEnd(); glFlush();  } void init() { glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple 3D");  glutDisplayFunc(display); init(); glutMainLoop(); }

Simple line drawing in OpenGl

#include <GL/glut.h>          void display(void) { glClear(GL_COLOR_BUFFER_BIT);  glColor3f(1.0,1.0,0.0); glBegin(GL_LINES); glVertex2f(0.5, -0.5); glVertex2f(-0.5, 0.5); glEnd(); glFlush();  } void init(){ glClearColor(0.0,0.5,0.2,0.8); } int main(int argc, char** argv) { glutCreateWindow("simple line");  glutDisplayFunc(display); init(); glutMainLoop(); }